Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer. Bake quickly and easily with a complete set of bakers.Access and modify the sources of all filters.Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor.Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal.Real-Time Physically Based Viewport with Iray Path Tracing No need to worry about tiling, either – Substance Designer handles it automatically.
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